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Class XI · Physics · Unit 3 · Lecture

Scalars & Vectors

The complete lecture — every idea comes alive in the live panel on the right as you read. Scroll down and the animation keeps pace; each concept is shown through an everyday object you already know.

  • Scalar — a quantity with magnitude only. distance, speed, mass, time, energy, temperature.
  • Vector — a quantity with magnitude and direction. displacement, velocity, acceleration, force, momentum.

Picture a friend walking 3 metres east and then 4 metres north. The distance walked is 3 + 4 = 7 m — a scalar, just a size. But ask "how far from home, and which way?" and you need the straight arrow from start to finish: 5 m, north-east. That arrow is a vector — it carries both a magnitude (5 m) and a direction. "5 metres" alone is a scalar; "5 metres north-east" is a vector, and the direction changes the physics completely.

A vector is drawn as a straight arrow. Its length (to a scale) is the magnitude and the arrowhead gives the direction — exactly like the needle on a compass or the heading arrow on a phone's GPS. The map app is useless if it only says "walk 200 m"; it must also point the way. In print a vector is shown bold, A, or with an arrow, A⃗; its magnitude is |A| or just A.

  • Equal vectors — same magnitude and direction. Negative vector — same size, opposite direction (−A), like turning the compass needle 180°.

In a tug-of-war, one team pulls the rope left with a force, the other pulls right. Because the two forces lie along the same line, you simply subtract: the net (resultant) force is the difference, pointing toward the stronger team. If both teams pulled the same way (say dragging a stuck car), the forces would add instead.

Same linesame direction → R = A + B · opposite → R = A − B
Exam point: when forces are balanced (equal and opposite) the resultant is zero and the rope does not move — that is equilibrium.

Now the two vectors point in different directions. A boat is steered straight across a river, but the current drags it downstream. To find where it really goes, place the two velocity arrows head to tail: the single arrow from the first tail to the last head is the resultant. This is the triangle law of vector addition — the boat's true track is the diagonal between "where it points" and "where the water pushes it".

Two vectors at angle θR = √(A² + B² + 2AB cos θ)
direction: tan α = (B sin θ) / (A + B cos θ)
At right angles (θ = 90°), cos θ = 0, so R = √(A² + B²) — Pythagoras. A boat at 3 m/s across a 4 m/s current travels at 5 m/s.

The reverse of addition: a single vector A at angle θ to the horizontal is split into two perpendicular components. Hold a kite on a taut string: the tension T pulls along the string at an angle. Part of it, T cos θ, drags you horizontally; the other part, T sin θ, lifts the kite up. Together those two perpendicular pulls equal the single string tension.

Rectangular componentsAₓ = A cos θ  (horizontal)
A_y = A sin θ  (vertical)
A = √(Aₓ² + A_y²) · tan θ = A_y / Aₓ
are the rectangular components of the path.">

A treasure map says "walk 6 steps east, then 4 steps north". Those two perpendicular moves are exactly the rectangular components of the single arrow from start to X. We label the directions with unit vectors: î points east, ĵ points north, each one unit long. The displacement is then written 6î + 4ĵ — components multiplied by their unit-vector directions.

Unit vectorsA = Aₓ î + A_y ĵ   (|î| = |ĵ| = 1)
here: 6î + 4ĵ → |A| = √(6² + 4²) = 7.2 steps

Slide a box down a ramp tilted at angle θ. Its weight W = mg points straight down, but it is more useful to resolve it along and across the slope. The component W sin θ acts down the slope and makes the box slide; the component W cos θ presses into the surface and sets the normal force and friction.

Weight on an incline (angle θ)along slope: W sin θ   (drives sliding)
into surface: W cos θ   (sets normal & friction)
numerical
A 50 N force acts at 30° above the horizontal. Find its components.
Aₓ = 50 cos30° = 43.3 N · A_y = 50 sin30° = 25 N

Two vectors can also be multiplied: the scalar (dot) product A·B = AB cos θ gives a number (work = force · displacement), while the vector (cross) product A×B = AB sin θ gives a new vector (torque, the turn of a spanner).

  1. Scalar = magnitude only; vector = magnitude + direction.
  2. A vector is an arrow (length = magnitude, head = direction).
  3. Distance (scalar, path) vs displacement (vector, straight arrow).
  4. Head-to-tail / triangle law of addition; net force on a line.
  5. Resolution: Aₓ = A cos θ, A_y = A sin θ; unit vectors î, ĵ.
  6. Dot product AB cos θ (a scalar) · cross product AB sin θ (a vector).
🧭 Live panelScalars & Vectors
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