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Class XI · Physics · Unit 12 · Interactive Lecture

Geometrical Optics

The complete lecture — every ray diagram builds itself in the live panel on the right as you read. Watch i equal r, slide an object along a concave mirror's axis, bend light at a water surface, and trap a ray inside an optical fibre.

In a uniform medium light travels in straight lines — rectilinear propagation. A ray is the straight path light takes; a bundle of rays is a beam.

  • Shadows — a point source gives a totally dark umbra; an extended source adds the half-lit penumbra border.
  • Eclipses — solar: the Moon's shadow on Earth; lunar: the Earth's shadow on the Moon.
  • Pinhole camera — straight rays cross at the hole and form a real, inverted image.
Exam point: shadows, eclipses and the pinhole camera are the three classic proofs of rectilinear propagation.

Both angles are measured from the normal, never from the mirror surface.

Laws of reflection1. incident ray, reflected ray & normal lie in one plane
2. ∠i = ∠r — always

Watch the panel: as the incident ray swings from 18° to 68°, the reflected ray copies it exactly. A mirror rotated through θ swings the reflected ray through .

  • Virtual & erect — no light actually goes behind the mirror; the image cannot fall on a screen.
  • q = p, same size — image distance equals object distance; magnification 1.
  • Lateral inversion — left ↔ right swap; AMBULANCE is mirror-painted so drivers read it correctly in the rear-view mirror.
worked — distance to your image
You stand 1.5 m from a plane mirror.
image 1.5 m behind → you-to-image = 1.5 + 1.5 = 3.0 m

A concave mirror converges light; a convex mirror diverges it. The focus sits halfway to the centre of curvature: f = R/2. Two rays locate any image: parallel-ray → reflects through F; ray through C → reflects back on itself.

Mirror formula & magnification1/f = 1/p + 1/q · m = q/p
f = R/2 · concave f positive, convex f negative
worked — concave mirror
p = 30 cm, f = 10 cm.
1/q = 1/10 − 1/30 = 2/30 → q = 15 cm · m = 15/30 = 0.5, real & inverted
Real world: concave → shaving & dentist mirrors, headlight reflectors; convex → vehicle rear-view mirrors ("objects are closer than they appear").

Crossing into a new medium light changes speed and bends. Into a denser medium it bends towards the normal; into a rarer one, away.

Snell's lawn = sin i / sin r = c / v
n(water) = 1.33 · n(glass) ≈ 1.5 · n(diamond) = 2.42
worked — refractive index
i = 45°, r = 28° in glass.
n = sin45°/sin28° = 0.707/0.469 = 1.51 · v = c/n = 1.99 × 10⁸ m/s

Objects under water look raised: the swimming pool seems shallower, the coin in a glass floats up, the fish is deeper than it appears.

Apparent depthn = real depth / apparent depth
apparent = real / n → a water pool looks ¾ as deep
worked — the swimming pool
A pool is 2.0 m deep (n = 1.33).
apparent depth = 2.0/1.33 = 1.5 m — the floor looks half a metre higher than it is.

From denser to rarer, the refracted ray bends away from the normal. At the critical angle C it skims the surface (r = 90°); beyond C nothing escapes — total internal reflection.

Critical anglesin C = 1/n
glass → 41.8° · water → 48.8° · diamond → 24.4°
  • Optical fibre — light trapped by repeated TIR carries your PTCL fibre internet and the surgeon's endoscope.
  • Diamond fire — C is only 24.4°, so light is trapped and bounces many times before flashing out.
  • Mirage — rays from the sky TIR off hot rare air above the road, which gleams like water.

A convex lens converges, a concave lens diverges. The same formula as mirrors finds the image, and opticians grade lenses by power:

Lens formula & power1/f = 1/p + 1/q · m = q/p
P = 1/f(metres) → dioptre (D) · convex +, concave −
worked — projector setting
p = 30 cm, convex lens f = 20 cm.
1/q = 1/20 − 1/30 = 1/60 → q = 60 cm · m = 2 · P = 1/0.20 = +5 D
Object within f → virtual, erect, magnified image: the magnifying glass, with M = 1 + d/f (= 6× for f = 5 cm). A telescope is a long-focus objective plus a short-focus eyepiece: M = f₀/fₑ.

The cornea and lens form a real, inverted image on the retina; the ciliary muscles refocus the lens — accommodation. Normal vision: near point 25 cm to far point infinity.

DefectImage landsCorrecting lens
myopia (short sight)before the retinaconcave (P negative)
hypermetropia (long sight)behind the retinaconvex (P positive)
worked — prescribing spectacles
A myopic eye sees clearly only to 2.0 m.
lens must image infinity at 2.0 m → f = −2.0 m → P = −0.5 D (concave)
numerical — critical angle of diamond
n = 2.42.
sin C = 1/2.42 = 0.413 → C = 24.4° — why diamonds sparkle.
numerical — board practical f
p = 30.0 cm gives a sharp image at q = 21.4 cm.
f = pq/(p+q) = 642/51.4 = 12.5 cm
  1. Straight-line light → shadows, eclipses, pinhole camera.
  2. ∠i = ∠r from the normal; plane image virtual, q = p, laterally inverted.
  3. f = R/2; 1/f = 1/p + 1/q; m = q/p — mirrors and lenses alike.
  4. n = sin i / sin r = c/v; apparent depth = real/n.
  5. TIR when denser→rarer and i > C, sin C = 1/n — fibres, diamonds, mirage.
  6. P = 1/f(m) dioptres; myopia → concave, hypermetropia → convex.
  7. Magnifier M = 1 + d/f; telescope M = f₀/fₑ.
🔦 Live panelGeometrical Optics
Scroll the lecture — this panel animates each concept as you reach it.